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Substance Designer Wood Wall

The "universal" wood material I made in Designer, I got to test it's functionality in Painter. The material can generate wood that's clean, and also age and crack the wood. That includes the painted surface. A map that can be anchored drives the aging of the wood and paint. Because the material is complex it can be a bit slow, but adding anchored image is quick and the material performs all the aging.. The wood grain too can be referenced as it will convert a simple gradation into a wood grain using a curve function. Though it many ways this can save time vs setting up a layers of materials in Painter. This has an extra bit of cohesion with the weathering and aging of the wood. Though, there are limitation to referencing images into a Designer material. If you rotate the SD material in Painter the anchored reference doesn't rotate with the material, so I have to put in a safe transform to fix the reference anchored maps, and it only works in 45 degree angles. So it's a limitation to referencing maps, but it still is workable, as you can see.

Render from Marmoset

Render from Marmoset

screen shot from painter

screen shot from painter

Height map from Designer

Height map from Designer

The wood material uses inputs that blend in with the material to create aged paint. Just anchor a object reference and it performs the aging.

The wood material uses inputs that blend in with the material to create aged paint. Just anchor a object reference and it performs the aging.

Creating the wood material in SD, showing the layed options from wood, to aged wood, to painted wood, with aged paint over aged wood.

Creating the wood material in SD, showing the layed options from wood, to aged wood, to painted wood, with aged paint over aged wood.

The is the actual work done in painter on the left, painting the base wood tones, then dropping in a coke ad found on the internet. Then anchor them to the material and it does the rest of the work.

The is the actual work done in painter on the left, painting the base wood tones, then dropping in a coke ad found on the internet. Then anchor them to the material and it does the rest of the work.