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Darran Hurlbut
Darran Hurlbut
Video game artist extraordinaire. Characters & evironments.
Roanoke, VA, United States

Summary

I'm both a 2d and 3d artist. Most of my experience is making 3d art, textures and shaders. I also have experience making concept art, illustrations, with a comic book style.

3d characters, 3d environment art, 3d props, UI icons, concept art, promotional art.

I've shipped over 15 titles, several AAA titles.

3dsmax, Substance Painter, Substance Designer, Zbrush, Marvelous Designer, Photoshop, Unity, Unreal.

Skills

IllustrationStoryboarding3D ModelingCharacter ModelingEnvironment ModelingProp ModelingCharacter DesignProp Design

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Unity
Unity
Marvelous Designer
Marvelous Designer

Experience

  • Character Artist at Lost Native
    Romote, GB
    May 2023 - Present

    3d Character art, and character skin designs for the game Wild Country.

  • 3d Environment art, 3d Character art, 3d props, concept art, Illustrations at Outerloop games
    Remote, United States of America
    October 2017 - April 2023

    Outerloop Games: A dynamic and diverse indie studio dedicated to exploring diverse themes.

    Concept Artist and 3D Art Generalist:

    Creative collaboration and direction and visual development for Falcon Age, an immersive VR/PC title for Sony.

    Produced captivating concept art for environments, characters, and props, setting the aesthetic tone of the game.

    Led the creation of stunning 3D environments, props, characters, and textures.

    Thirsty Suitors:

    Utilized exceptional skills as a 3D Environment Artist, Concept Artist, and Illustrator.

    Translated imaginative concepts into visually striking environments, breathing life into the game's virtual world.Outerloop Games: A dynamic and diverse indie studio dedicated to exploring diverse themes. Concept Artist and 3D Art Generalist: Creative collaboration and direction and visual development for Falcon Age, an immersive VR/PC title for Sony. Produced captivating concept art for environments, characters, and props, setting the aesthetic tone of the game. Led the creation of stunning 3D environments, props, characters, and textures. Thirsty Suitors: Utilized exceptional skills as a 3D Environment Artist, Concept Artist, and Illustrator. Translated imaginative concepts into visually striking environments, breathing life into the game's virtual world.

    Skills: World Building · Digital Illustration · Video Games · Concept Design · 3D Studio Max · Texture Artist · Low Poly Modeling · Digital Sculpting · UV Mapping · Character Design · Character Modeling · Adobe Photoshop